Thinking back over what I did last year reminds me of how
much I could have achieved with the time I had. Even with these blogs I could
have done so much more and put more effort in, but that never happened. I was
lazy. I guess my determination wasn’t there when I needed it to be.
It wasn’t that I found the course hard at all. It was
just me not doing the work on time, and leaving it all till the deadline. This
led to me doing nearly half of my visual design finals on the last week of the
deadline before the summative assessment, and although I didn’t manage to
finish them all I got through in the end.
I have come a long way in terms of my 3D art compared to
the start of last year. I feel like I had my head round 3D from the
architecture project after Christmas last year. I still need to refine my
texturing and unwrapping but I intend to achieve that this year. All that was
bugging me was actually getting the work done on time.
For my 2nd year at game art I really hope to
improve my visual design skills, especially digital painting, which I have
barely touched and since we had to do all of our work in our sketchbooks last
year, and the fact that I didn’t improve like I was supposed to since I did
most of the work and development in the last few weeks. Hopefully I don’t make
that mistake this year well I will at least try not to.
I’ve decided that
I want to pursue a career as a 3D environment artist. This is because I like
making lots of tiny assets and building up a nice environment or level, rather
than focus on one extremely detailed character since I think I would get bored
of spending so much time on one 3D model.
I also intend to learn and have some confidence/mastery
over the program Z-Brush, which is a 3D sculpting software used to create
efficient normal maps with high detail which then can be baked down onto a low
poly model.
This might prove
to be a challenge since I’ve never used a program similar to it or sculpted
anything before but that’s what internet tutorials are for and with the new 3D
lecturers Mike and Max teaching us it will useful.
I have been afraid of the job prospects, as a few of my 3rd
year friends, now ex graduates with firsts in their degree still haven’t
managed to land a job, even though their Final Major Projects were absolutely
stunning.
In order to achieve what I want is very simple; But
incredibly demanding and energy consuming for me in particular, someone who has
a big procrastination problem.
-
Having a good timetable and managing my work.
-
Drawing every single day, at least 30mins of
gesture drawing every night.
-
Eating well and exercising well. (Gives me more
energy and motivation to do work)
-
Being on task with my 3D and 2D work. And
actually work while I’m in the labs and not doze off or become distracted for
long periods of time.
-
Producing at least 12 digital thumbnails and 12
sketchbook thumbnails for each visual design project.
-
Reading a book of any kind for at least 30mins
or 1 hour every week.
-
Writing a blog every weekend.
If I can manage to keep this up for at least a month I
would have crazy results in my development as an artist and a person. I will
need an insane amount of discipline if I am to pull this off though.
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