Sunday, 11 May 2014

Elements of Game Technology: Part 2, Sound in video games



Games are nothing without their melodies, sound effects and orchestra’s in my opinion, it’s one of the things that stick with you for years even after you’ve forgotten what the game was about, you will never forget about that certain music track or sound effect that was in one of your favourite video games.

Sound is used in so many clever ways in video games, it even makes everything you do in the game a lot more prominent and it has more impact on you. For example when you fire a rifle from a call of duty game or blast someone with a tank shell from Battlefield 4, the sounds they create give such realism and immersion.  
Battlefield 4 - Firing on an enemy, Explosions!

Music and sound in games literally bring the game to life, probably even more so than the visuals of the game, imagine if a blind person were to listen to the sound of a vibrant atmosphere in a fantasy game like Dragon age or an MMO like World of Warcraft, they would see so much with their imagination and ears. Or imagine playing your favourite game with no sound at all, and how boring it would be.  Scary/Horror games like Amnesia: The Dark Descent and Outlast, would have no impact on the player if there were no sound effects.

https://www.youtube.com/watch?v=mXydcJ6JOlg

They have even made some games successful just from the sound track, imagine playing Mario without the iconic melody or jumping sounds. It would just be dead. 

Slender, is a great example of this, it wasn’t a great looking game at all, but it was its sound and music that made it so popular, it created incredible suspense and thrill and as you progressed through the game, the music gets more terrifying and tension builds up immensely just due to music, without it, the game would fall apart and wouldn’t be as successful/popular as it was back then.

 Sounds and music are used to tell a story about the game, and what will probably happen next, just like they do in TV and Film, They set the mood, and atmosphere of the scene and create suspense and thrill. It helps players understand that they are progressing through the game as well if the sounds and music are used well which links into intelligent game design.

I found a cool article on the top ten composers of video games it’s an interesting read about the memorable music that went into those games.
 
It reminded me how much emotional impact the songs in video games can have, just as any other song has. A song is a song, no matter where it’s used, it can still be used to create effects and stir our emotions up. 

I remember about 10-15 years ago when I was playing my SNES, all the music from the games I used to play back then are still stuck in my head till today, I had a great time going back and searching for those old memorable tracks. Even though it was 16bit, the melody and charm of the music made it so awesome to listen to.






You know when a game is successful when it has such a huge impact on you personally and on loads of other people, simply just from the music. 

I kind of miss the simplicity of the music that these old games brought, the big triple A titles are following in suite of film and are all orchestrated pieces now, which is fantastic but there comes a time when you just want music that isn’t from an orchestra, well I do personally.

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