So we’ve seen how gaming had developed from being just an
experiment by university students as their hobby to becoming one of the world’s
most successful businesses with arcades and now home consoles. By the 2000s
everyone knew what gaming was and it really did take off with home console
gaming and PC gaming.
The Dreamcast |
The new 6th gen consoles were released in the
early 2000’s it was opened with Dreamcast in 1998 and was the first console to
have a built in internet modem! It was initially very successful but it
declined due to Sega’s bad reputation from previous failures, as well as the
anticipation of the Playstation 2, everyone was saving up and waiting for the
PS2.
Playstation 2 |
The next big console that was released was the Xbox, and it
was released by Microsoft, and it was luckily saved by the Halo Series in
November 2001 as they were selling the consoles at a loss. Halo still is one of
the most successful console game shooters, Oh I remember playing Halo on our
old school computers on LAN servers, the good old days.
Though as time went on the development costs for games
started to increase exponentially as games were getting longer, larger in size
and more advanced with better graphics as well as being more than just linear,
multiplayer was becoming very popular. In 2004 with the release of Halo 2 they had over 190 people
in the credits and the game had taken 3 years just to complete with a cost of
$40 million!
People were beginning to have access to high speed broadband
internet, this meant a whole new generation of Massive multiplayer online
games, while they were few and far between they were one of the genres that
were extremely successful, especially World of Warcraft, which had sold
millions of copies, with a monthly subscription fee to top it all off, though
it had taken the company 7 years just to complete developing the game. It was
these types of MMO games that were different from the rest, there was an
ongoing game play so the game would never have a true ending, which left a lot
of people addicted.
Mobile gaming was also coming around in the early 2000s
though it wasn’t as popular as console games, as it was running old arcade
games which no one really cared about anymore. Mobile games were used more as a
time killer than a recreational game. Though it is starting to change nowadays
with the release of new advanced smart phones and the IPhone, which really has
stirred interest from businesses.
Mobile gaming today |
From 2005 onwards the 7th generation consoles
were starting to be released, it was opened by handheld consoles first, such as
the Nintendo DS and the PSP, while the PSP had much better graphics and power,
it was the charm of Nintendo’s dual screen handheld which sold to an entirely
new audience of gamers with their release of Nintendogs and Brain Age series,
which attracted female middle aged and young audiences compared to the usual
male teenagers.
Microsoft soon released their current console, the Xbox 360
in 2005 November, and similarly Sony would also release the PS3 a few months
later. They both featured brilliant HD
graphics and integrated networks such as Xbox Live, and the PS Network. They
were both very competitive when it came down to their specs, however Sony had
priced their console about $200 more expensive than Microsoft’s which had made
it the most expensive games console to be sold on the market.
After the PS3’s launch Nintendo did try something completely
new and very risky, releasing the Wii at the end of 2006. Which was a motion
controlled console, it had lower technical specs and the games on the Wii were
no where near as good as PS3 or Xbox games, so Nintendo still remain 3rd.
However the console did become the world’s fastest selling games console, just
out of sheer curiosity
Xbox 360, PS3 and the Nintendo Wii |
Along with all these new consoles and technological
developments, games took a whole new shape and form, full of incredible
detailed environments and accurate 3D models with complex textures, the styles
of games that would be released would all have Cut-scenes. It was all about the
story and lore of the game more than the actual game play now. Games had such a
greater meaning to us than just mere hack and slash shoot em up quick
entertainment. They were like interactive movies. Which made them incredibly awesome
if I do say so myself.
Cut-scenes are core
part of all the modern day games we see today as they would even go to such an
extent to use motion capture with real life actors in suits which could capture
facial expressions and movement accurately.
Cut-scenes in modern games - Starcraft 2 |
Gaming has taken a massive step in this modern day era, it
has become a full-fledged extremely competitive industry. It has evolved so
much and games have become a lot more expensive and time consuming to develop
and create due to the competitive nature of the market and change in social
attitudes towards gaming. It’s all about the big releases now, and all the small
games companies which don’t get as much sales as they needed often end up being
bankrupt. Which is sad because there’s less room for innovation if the same big
companies keep making the same types of games.
Graph showing an estimate of development costs in games |
No comments:
Post a Comment