Well over summer I had planned to do a huge sci-fi project
which involved creating part of a futuristic city, unfortunately I started to
fall behind on my project timeline, mostly because I felt sort of lost with the
ideas, it wasn't because I was lazy, because I was trying to do work every day.
I just thought the map itself was not up to scratch in my
opinion, it wasn't what I envisioned in my mind, I didn't want to start modelling
finished buildings for a project that didn't have finalized ideas and concepts.
I went through many iterations and the white box’s I made
just didn't seem to flow or work properly in 3DS MAX in the white box or in my
head meaning either the buildings were blocking too much of the level out or making it seem too odd to be an FPS map. The biggest problem was making sure the environment and placement of the
buildings was a nice map for an FPS game. It caused me to keep thinking about
moving the buildings in different positions, maybe scrapping an area and
starting from scratch again.
The Area I had the most problem with was designing the mall,
and I still don’t think I have a good design for it yet. It always seemed so
closed off from the rest of the map and the mall section could have been a smaller
stand-alone FPS map.
I spent a lot of time
redesigning it and going through iteration after iteration on paper and in my
head. There was a lot of stressing about that and I didn't want to start all
over again after all I've
done. I think I got emotionally attached to the white
box I had done. I didn't manage to properly concept my vehicles out like I wanted
to or do anything with a character.
As this happened the days seemed to fly by without much
being done or worked on, I was working but not at an optimal speed. I took too
long and gave myself extra time after I missed a certain deadline. It was a mess in the end, BUT I really want to finish this
project though because it’s been bugging me, I know I've got a really good idea
in my head for this.
I have learnt a lot from my mistakes though, I realized I didn't do enough planning and get a clearer vision of what I wanted the map to end up
looking like, I should have definitely made loads more mood boards and checked
out more maps in FPS games. I was really limiting myself without the extra
planning because when it came to making the white box, I was spending a long
time thinking and adjusting, over and over again until I burned myself out and
had to stop. I needed more reference images and visuals to help me create this
world.
I've started university again now but I still want to
continue with creating this world. I have a lot of it done and I don’t just
want to abandon everything I have done up to this point so ill press onward
with it, despite having extra projects on top, Big changes will obviously need
to be made. I'm not going to make anymore promises that I will complete it, because i know i might not make it, so from now on if i finish a project I will stick it up, and if i don't, then so be it.
I'm happy I managed to make it into 3rd year, ill be honest, in saying I didn't think I would. I got 50% in my 2nd year, which is a 3rd. I'll try my best this year, I need something ridiculous like 88% to get a first overall in my degree, but i'm not making any promises. I'm worried about the future because I still haven't got my act together, and the fact that I've had all summer to do so and that not much has changed is quite disheartening.
Anyway this is all for now, below is an art dump of what I managed to do over summer. Thank you for reading if you got this far.
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Incomplete Concept for the street |
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