What am I doing and why?
As I stated previously, this summer (2014) I will be starting
a huge project to really upgrade my portfolio and my current skills in 3D and
2D.
I will be attempting to create a next gen environment in Unreal
Engine 4. More specifically, A Full Map
for an FPS game which will be set in a futuristic dystopian sci-fi city environment where
there is a war waging on. I am planning to concept all of the artwork for the
entire level so I can easily visualise and create the world in 3D.
My main aim is to create an environment, 3 vehicles
and 3 characters. This will include creating the streets, buildings, shops, vehicles,
guns, armour, and any other assets or props I can integrate into this world.
The art style I am going for is very realistic and believable.
Exact things I hope to do.
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3 Characters - 2 Females and 1 male
-1 Female Pilot
-1 Male Solider
-1 Female Civilian
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Weapons for the characters
-1 Assault rifle
-1 Pistol
-1 Grenade Design
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3 Vehicles
-1 Armoured Tank
-1 Mech-suit
-1 Futuristic Flying Helicopter
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Full Environment
-Roads
-10-15 buildings, Shops, hotels etc
-Special effects - smoke etc
-Futuristic Lamp posts, signs, ammo crates, just lots of
props and ornaments in general
-LOD buildings in the background
I will be using the next-gen engine Unreal Engine 4.
As well as 3DS max for basic asset modelling, Z-Brush for high poly sculpting,
Crazy Bump or Quixel Suite with NdO and DdO for texturing as well as Photoshop,
Marvelous Designer for cloth simulation sculpting if needed.
This will be an FPS (First Person Shooter) game which
will be running on PC and next-gen consoles such as the PS4 and Xbox One. My target
audience will be of an of audience of 15+
I picked a sci-fi environment because it’s one of my
favourite genres in games, other than fantasy, and I think that I will save the
fantasy level for my actual FMP in the 3rd Year. I had been thinking
about doing this kind of sci-fi project for about half a year now so I’m really
happy that I have 4 long months of summer to do my project.
I will be dedicating at the very least, 8 hours per day to
the project every single day. If I don’t
manage to finish it by the time summer ends, I will just have to continue it as
I would really like to see this to the end. I have made a huge plan of what I want
to achieve in each week and what I have to do every day. As for improving my
visual design skills, I will be dedicating at least 3 hours per day doing daily
sketches/paintings.
I will spend an hour on quick anatomy studies and 2 hours on
a digital painting/”virtual plein air” paintings from Google map. Eventually I
will quickly develop my skills as long as I stick to this daily.
Since I have 4 months for this I have split the project up
evenly:
Month 1 - PLANNING STAGE and Concept Art for EVERYTHING -
Environment, Characters, Weapons, Vehicles, Mechs.
Month 2 - Environment Props and Buildings.
Month 3 - Vehicles and Mecha
Month 4 - High Poly Characters - 3 Characters and Weapons.
I also have written down and planned tasks/goals for every
week and every day for the first month that I will have to achieve in order to
keep in track on this.
I know this is a tremendous amount of work for one artist to
do, especially for me, but I still feel like I haven’t proved what I am capable
of. I want to try my best and see how far I can go, besides, even if I fail the
project, I will have still tried my best and would have learnt a lot more than
just doing nothing.
I will be updating this blog a lot more as the days go on, updating
you on my progress. In the next blog I will share with you the main storyline of
the game and what it’s all about
Thanks for reading and watch this space!
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