Monday, 2 June 2014

Dystopian Sci-fi City Warzone Year 2088-2150

What am I doing and why?
  
As I stated previously, this summer (2014) I will be starting a huge project to really upgrade my portfolio and my current skills in 3D and 2D.

I will be attempting to create a next gen environment in Unreal Engine 4. More specifically, A Full Map for an FPS game which will be set in a futuristic dystopian sci-fi city environment where there is a war waging on. I am planning to concept all of the artwork for the entire level so I can easily visualise and create the world in 3D.

My main aim is to create an environment, 3 vehicles and 3 characters. This will include creating the streets, buildings, shops, vehicles, guns, armour, and any other assets or props I can integrate into this world. The art style I am going for is very realistic and believable.

Exact things I hope to do.
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3 Characters - 2 Females and 1 male
-1 Female Pilot
-1 Male Solider
-1 Female Civilian
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Weapons for the characters
-1 Assault rifle
-1 Pistol
-1 Grenade Design
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3 Vehicles
-1 Armoured Tank
-1 Mech-suit
-1 Futuristic Flying Helicopter
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Full Environment
-Roads
-10-15 buildings, Shops, hotels etc
-Special effects - smoke etc
-Futuristic Lamp posts, signs, ammo crates, just lots of props and ornaments in general
-LOD buildings in the background


I will be using the next-gen engine Unreal Engine 4. As well as 3DS max for basic asset modelling, Z-Brush for high poly sculpting, Crazy Bump or Quixel Suite with NdO and DdO for texturing as well as Photoshop, Marvelous Designer for cloth simulation sculpting if needed.
This will be an FPS (First Person Shooter) game which will be running on PC and next-gen consoles such as the PS4 and Xbox One. My target audience will be of an of audience of 15+ 

I picked a sci-fi environment because it’s one of my favourite genres in games, other than fantasy, and I think that I will save the fantasy level for my actual FMP in the 3rd Year. I had been thinking about doing this kind of sci-fi project for about half a year now so I’m really happy that I have 4 long months of summer to do my project.

I will be dedicating at the very least, 8 hours per day to the project every single day.  If I don’t manage to finish it by the time summer ends, I will just have to continue it as I would really like to see this to the end. I have made a huge plan of what I want to achieve in each week and what I have to do every day. As for improving my visual design skills, I will be dedicating at least 3 hours per day doing daily sketches/paintings.

I will spend an hour on quick anatomy studies and 2 hours on a digital painting/”virtual plein air” paintings from Google map. Eventually I will quickly develop my skills as long as I stick to this daily.

Since I have 4 months for this I have split the project up evenly:

Month 1 - PLANNING STAGE and Concept Art for EVERYTHING - Environment, Characters, Weapons, Vehicles, Mechs.

Month 2 - Environment Props and Buildings.

Month 3 - Vehicles and Mecha

Month 4 - High Poly Characters - 3 Characters and Weapons.

I also have written down and planned tasks/goals for every week and every day for the first month that I will have to achieve in order to keep in track on this.

I know this is a tremendous amount of work for one artist to do, especially for me, but I still feel like I haven’t proved what I am capable of. I want to try my best and see how far I can go, besides, even if I fail the project, I will have still tried my best and would have learnt a lot more than just doing nothing.

I will be updating this blog a lot more as the days go on, updating you on my progress. In the next blog I will share with you the main storyline of the game and what it’s all about

Thanks for reading and watch this space!





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