Monday, 27 May 2013

Elements of game design - Part one



Now that we’ve done reviewing and discussing games, let’s actually talk about the elements of game design.

I’ve always thought the first thing to do when trying to design a good game after the initial idea of the game is to design everything around the game play first and foremost, because that’s what would keep most of the players playing it for a while.

For example what genre will it be? , what kind of players will be playing it? , will it be 3D? 2D? How will it work? What is the play style like? Is it actually fun?
Multi-player?  Then comes the artwork concepts, coding, testing and the rest of the big mountain of work that goes into creating games.

But doing more research into the matter, while game play is one of the core elements, sometimes it isn’t the only thing a game is designed around.

It all starts with an idea in someone’s head (obviously) which soon turns into a Proposal form, or Design document which essentially describes what exactly the game is, the story, setting, target audience and how it’ll play out as well as giving detailed specifications on technical matters and budget restriction estimations on what can and can’t be done while developing the game.

Though all design documents that are made aren’t helpful to the people producing the game and this article post gives clear examples of bad design documents


Here are some extracts that describe idiotic examples of Design documents and were quite hilarious when I first read them.

“They use meaningless descriptions like “game play will be fun” and “responsiveness will be sharp.” In these documents, many comparisons to other games are made: “This plays like Super Mario 64” or “The game has a control scheme similar to Quake.””
 
To think companies, even the small indie ones can be so unprofessional and child-like when describing their idea for a game that would have to be FUNDED and then SOLD to the public is ridiculous, who the hell would write a document which gives such VAGUE descriptions for their game and not to mention talking about other games? It’s as if they’re hoping on the bandwagon of their competitors trying to copy the idea which then gets made into an appalling game. /sigh

“Often these documents spend a lot of time, maybe half their pages, talking about back-story. Usually this back-story is very weak and poorly developed and is only tangentially related to the game being developed.”

Yeah. The story is important, but what are we making here? A movie? TV show? A Book? Or a game?



“Players will be given an option of many cool weapons. For example, the Gargantuan Kaboom does twice the damage of the players’ other weapons and has a special effect. The Barboon Harpoon will allow users to kill enemies at a distance with a nice camera effect. Other weapons will be just as fun and cool...”

It’s like me… in Year 5, so “FUN AND COOL”.

Here was an interesting quote that was mentioned in the beginning, talking about how to write a proper design document, and it doesn’t sound that easy.
"Omit needless words. Vigorous writing is concise. A sentence should contain no unnecessary words, a paragraph no unnecessary sentences, for the same reason that a drawing should have no unnecessary lines and a machine no unnecessary parts. This requires not that the writer make all his sentences short, or that he avoid all detail and treat his subjects only in outline, but that every word should tell."
- William Strunk in his book The Elements of Style
 
But let’s get back on topic rather than turning this into a rant heh.


After the initial design document would be completed and approved the idea would be put into the hands of a single game designer or a team of them to further refine the design document and decide which ideas and elements will be focused and implemented on. They plan out how the game play and structure of the game will be designed.




I always thought that if the developers loved their game enough and put enough extra hours of their own free will into producing and making this game awesome, it would eventually turn out to be amazing, as would any art form for that matter… put enough work, love, attention and tears in and the result will be beautiful.

“World of Warcraft” is a clear example of just that. Sheer determination and love for the game.
The initial development for WoW began in 2000, and it took them almost 5 years to finally release their masterpiece in November 2004. And still to this day, almost 10 years later, it’s the most popular MMORPG out there. Which is mind blowing. With 8 million still paying that £8.99 a month.

I played that game for 5 years, everything from the get go, was just epic, it was real easy to get into the world and get the hang of things, as well as the MASSIVE world that awaits, but what kept me for such a long time was probably the social factor and establishing my character as a famous dueler on my realm and having a name for myself in that world, I was so immersed in the game, the artistically painted texture’s on the game had such charm to it, but I’m going off topic here again so let’s get back to it.

Back in the early days of computer games, the development teams were very small, usually consisting of less than 4 people. This is probably due to the games not having much technical issues or huge amounts of artwork and story/ environments to plan out and complete, they didn’t even have to think about the target market for some games such as PONG since It was still something new back then and being experimented on. Games like Pac-man had no storyline or epic visual effects, it was more functional and fun rather than being immersive.
 
Here is a interesting article I read, Randy Pitchford, Gearbox’s President and Director Talks about his experiences of Game designing in an interview:



“The idea was that we weren't going to have a very strong management structure, which we were hoping would get people involved that were self-motivated and capable, and trust them to find their way. This has worked out quite well, because it motivates people to always try to get better. But the downside is when we get new people into the company, they really don't know if they're doing a good job, because of that weak feedback loop.”

The team had great success with being free and independent/ self-motivated in their own work without having a management team down their throats telling them exactly what can and can’t be done. Well similar to WoW they had a sort of freedom and love for the game that they were developing and it worked out well.

“Well, on day zero our first team consisted of 5 people and every single one of them has stayed with Gearbox. Gradually of course we grew to about 16 before we shipped our first game, and of that group, only 2 have left the company.”

He currently has 72 full time employees and Gearbox with a number of contractors as well as a Quality assurance team which is led by 5 managers which he said would grow between 4-6 people in the coming 6 months.



To conclude, I’ll explain the hierarchy of what’s important to me when I play a game
First would definitely be the game play, hands down, still, even if the game has incredible graphical fidelity, if it lacked in fundamental game play I would get bored within a few minutes/hours and never set my eyes on that game again, yeah i'm talking about you CoD (same game play different name EVERY YEAR GOD DAMMIT) Oh and it better be controlled well.
Next would be the reward system, How gratified can I be after playing this game? After killing another player or achieving/completing a massive quest? I think the difficulty level plays a part here and it links into game play again.
Next I guess would probably be its ability to immerse me in the game, which kind of falls into graphics and stunning visuals as well, but if the game has charm and character to it, then I’m bought.
 After that would probably be sound and music, now one of the main things we humans do is listen and sing along to music, it creates memories for us and if a game has an awesome soundtrack and sound effects, it really helps to bring it to life, which again falls into the whole immersion thing.

So, Game play > Controls > Rewards > Immersion (Charm, Character, Environment and Story) > Visuals > Sound and Music
 
May be slightly different to yours, but I think the game play is way more important than stunning visuals, I mean, sure it might be nice to look at but if it has bad game play, what’s the point? I’d end up really bored and I won’t really be coming back for the graphics, I can just YouTube or Google all that in an instant if I really wanted to check it out. 

Don’t get me wrong visuals are incredibly important for the immersion of the game but not as much for the game play and reward.


Monday, 20 May 2013

Game Review: Blacklight: Retribution (New Games Journalism)

 
Welcome to Blacklight Retribution: R50Z

*Click*
[Play Game] 
 [Join Match]  [HEAVY METAL 13/16 Players CTF] (Capture the Flag)

 ESTABLISHING UPLINK PROTOCOL...
DATA SECURITY ENABLED.
MULTINODE ENCRYPTION ACTIVE.
SECURITY INDEX001.
LOADING 2

Mission code name: Heavy Metal. Time Remaining: 8 MINS 14 SECS

SCORE TEAM ALPHA: 1 
TEAM BRAVO: 0

 I have arrived at a top secret facility that houses experimental technology near the nuclear plant, I must capture their Netwar data node device. I spawn into team BRAVO behind an armoured truck. I’m armed and ready for action with my trusty custom made Metallic Red painted weapons. The Quick Tactical Jackal Assault Rifle, and my Infrared Spitfire Revolver.

 A female Android from Head Quarters briefs me on the mission as I move out to capture the objective and help my team.

“HQ: Objective, eliminate all hostile agents and stop them from capturing the netwar nodes”

 The whole place is covered in stone concrete walls and roads, with very large thick metal doors and panels. There are a lot of metal crates, armoured trucks and heavy duty ammunition laying around the road. Behind me I can make out two giant cooling towers which are in the restricted zone. I hear gunfire, explosions and bombs roaring through the facility. I hear industrial sounds, whirring and humming in the ambience coming from inside the facility and truck engines on standby, footsteps and heavy clothing shaking and clanking as the agents run for the objectives.

File:Heavymetal prev.jpg

 
Blacklight is an FPS game published by Perfect world, produced by zombie studios, Its free to play and for a F2P game to be equal to and or better than AAA FPS games is astounding, the amount of character customisation, depth and weapon customization is incredible, there are so many detailed stats and parts to upgrade your armour, weapon tactical gear, kill streak heavy weapons from the depots and it having such a range of fun meele weapons. With over 50 weapons to choose from and more being added on as the patches get added on, it really is a game that’s had a lot of love from the developers.

Every item is free in this game, but you’ll have to level up and pay for it with the renting items system, it keeps players coming back to earn points and level up just to try out the new weapons they can buy, or if you don’t have time you can just buy it with real life money, so the game does have a nice business model going for them, but charging $8 for a permanently owned scope, is a bit much. But with the new missions system implemented and weapon of the week where players have access to a different high level weapon every week makes it so that it’s very easy to get gear and permanently rent items for free.

 

ADeadlock.png

I just love the futuristic dystopian neo Tokyo world that Blacklight: Retribution is set in, its 50 years from now. It’s very visually stimulating, the art department at Zombie Studios did an absolutely fantastic job concepting and modelling the world of Blacklight.
 

There are 13 Maps available in the game at the moment, with 9 Game modes, not to mention that the players can create their own custom game modes, with 10x more HP, or Meele only games, there is so much explore and do in this game. There are really new cool game modes too like SIEGE, where you have to escort a giant scorpion tank to its destination fending off enemy agents.

Nuken prev.jpg
 
 HeloDeck.png

Everyone is already in action and are scattered all over the secret facility in groups trying to capture the netwar device. We need 5 devices, though were behind 1 device, whoever gets 5 wins, essentially capture the flag.
 
HeavyMetal.pngThere are 2 possible paths. First one is to enter the facility to the right to help defend our device from enemy agents or to flank around the side of the building and try to capture their device which will also give me a nice vantage point on the enemy team. I decide to take the second path, heading up the road while sticking close to the walls, going in and out of armoured crates.

 

I bash the “V” key repeatedly to turn on my Hyper Reality Visor for 2 seconds which sends out quick short bursts of homing signals “VWHOOM- VWHOOM-VWHOOM” Man I really love the sound the HRV (Hyper Reality Visor) makes! It scans the facility giving me real time view of all hostiles movements which glow orange in the visor and also shows me my allies which glow blue.  

 
The HRV (Hyper Reality Vision/Visor) is the main thing I think that brings blacklight out from most FPS games or from the typical modern military shooter. It was a breath of fresh air for me in the FPS world, as someone finally did something different and new. This HRV changes the typical FPS game dynamic so much that it just pushes it just that tiny bit more above the rest of the games.

Just once, I’d like FPS games to focus on the gameplay rather than just amping up the graphics. And Blacklight delivered that well.

 You get the HRV Right away, and it provides you with so much tactical information and it’d be your fault if you got killed essentially, since you should know where your enemies are. You can’t fire your weapon while using the HRV so that stops balance issues. It stops campers from sitting in the corner the whole game since people will see them and hunt them down. It provides an even quicker faster paced action than some fps games don’t have unfortunately (*cough*Planetside 2*cough* Battlefield 3*cough) since you can never go to long without finding an enemy and vice versa.

 I see an enemy agent up ahead running towards the building, I’ve got my eye locked on him. I shortly meet the unsuspecting player as I approach him from behind a huge metal door leading into the factory and aim my rifle at his head- POP-POP- HEADSHOT! –RudeboyX Eliminated. 150+CP



His headless corpse drops like a lifeless puppet while bits of his helmet visor and brain fly across and roll on the floor. I bash the “R” key to reload as soon as I had dispatched of him. I continue into the room and see an enormous towering mechanical scorpion tank in the middle of the room, halfway under construction as I and head towards the elevator which lifts me up to a onto metal bridges giving me 3 excellent vantage points I can pick.

 I run across the room on the metal bridge and scan with HRV. Turning 360 degrees to see what’s behind me -VWHOOM-VWHOOM. I see the device in the next room, with 2 enemy agents, one of my allies is coming around from the other side. Behind me I see 2 allies and 4 enemy agents at our device.

“Damn… I knew I should have stayed to defend.”

 

“Enemy Agents have taken the device!” I hear in the distance as the enemy team grab our device, looks like they failed to defend.

 

I approach the device room through a corridor and peak at the end to see an enemy agents name above their head and the orange lights from their armour, He spots me and fires a barrage of bullets- I’m hit 124/200 hp left, I get back and throw my frag grenade hoping it might kill him- no luck.

I sprint out the corridor and jump from the first floor while dodging the enemy bullets and hip firing my gun -LTRBelial Eliminated- 100CP+ I’m heavily injured with 11/200 HP left, My vision and hearing are blurred and fuzzy, but I quickly grab the device- “You are now a High Threat.” And HRV scan to see the enemy flag/device carrier and his team coming around my back. And my ally coming towards me. “We’ve got the device! RUN WITH IT!” shouts his character I decide to take the alternative route around to our device, I reached a corner and suddenly, Hebisonic doubled down R50Z, CodyPilot with a shotgun.

 
UGHH WHY didn’t I use HRV before going around that corner,

Respawn in 5 SECS...

 

There has been some controversy from the FPS community though, saying that BL:R is a Pay to Win game, but no I completely disagree, nearly all the weapons have drawbacks and flaws and even if you buy the high end weapons which brings me to another point.

 

 
 One of the main things about this game is that the Balance for it is incredibly well done, it’s not that only the high levels with the best gear dominate at the game, you can very easily get sniped off by a level 1 player with standard gear, since the standard gear is very good anyway.

In my opinion they just probably are too lazy to play for a long time or suck at FPS games and cry and whine about it.



 

I spawn inside a room in the facility this time, in what appears to be an armoury for Hardsuits Mechs. I  HRV scan while running up, I see the enemy team about to capture the flag when I throw a frag in. Hoping to kill the flag carrier.

TRIPLE KILL 500CP+ 100CP KILLED FLAG CARRIER

 

“Device has dropped pick it up!”

“Enemy agents have captured the device” Damn! Somehow they still captured it anyway. “TRIPLE KILL! With the flag carrier!” I type in the chat excitedly.

 

After some back and forth we started to catch up, I have killed about 21 people now and died 5 times.

 

ALPHA TEAM 3

BRAVO TEAM 3

 

TIME REMAINING 3:21

 

I run outside the facility this time to try and kill the enemy flag carrier, when I scan, I see an enemy silhouette very close to me behind me, I turn HRV off and I don’t see him. A Cloaker! I pull out my infrared revolver and aim down sight moving around to spot where he got to all the while running and jumping to avoid being aimed at. BOOM-BOOM-BOOM, I panic while frantically clicking fire on him I miss about 3 shots but I got him the sneaky bugger. -Wyzeguy Eliminated- You are now Team Warlord – Oooh I got a lot of bounty on my head now.

 

I suddenly hear a screeching sound above me, My character says “Heads up! Airstrike Incoming!”

Oooh no one uses these airstrikes nowadays I think to myself. I look up at the sky while running into the building, it lights up and a massive explosion detonates in the sky showering the ground with explosive shrapnel and bombs.

 

You may have guessed that I absolutely love the futuristic cool sound effects this game has. It’s new things that I never hear in other games and I really appreciate a new experience.

 

I forgot all about the enemy flag carrier which were now right behind me and were firing, I quickly try and run up an elevator and down the side staircase for some cover everything is fuzzy and-POP- I see my characters head disappear, now only showing the spinal cord connected to the rest of my corpse.

 

The scene freezes and pans towards the enemy who just shot me sort of like matrix bullet time.

FlipTaco killed R50Z Headshot- Heavy assault rifle.

 

“We’ve taken the device, cover them” yells a female ally.

2MINS 10 SECS REMANING

HQ Android announces “Mission Critical failure imminent!” Looks like we’re in a sudden death situation here.

 

Ughh that’s it… time for the Hardsuit I say to myself, I go to my local weapon depot which is located normally at spawn points, and grab myself a Hardsuit Calldown gun for 1300 combat points, expensive but no biggie, I have 2304 left.

 

I go outside to find a safe place close to the enemy flag carrier to call this baby down, I point to the floor as the gun makes a whirring sound and copies a holographic image of the Hardsuit on the ground. A holographic screen with a progress bar on my Gun reads:

 

HARDSUIT ARRIVAL in

3

2

1

 

Suddenly a very loud Airplane engine sound thunders in the sky, I look up to see a giant metal robot hurling towards the earth from the sky at a dangerous speed. BOOM! The Hardsuit lands intact, and creates a large crater on the concrete road. It looks like a huge robotic human tank, equipped with 2 large guns as its arms, a Mini-gun and a Rail-gun. It gives off a warm Hum as the engine burns on the back of its body.

“OH HELL YEAH” My Character says as I hold “E” to get in as quick as I can.


 

I Climb inside and pull the cockpit window down. Blue lights inside turn on and the suit Hums at me and activates, standing up straight as if it’s accepted me as its master. A new interface light shows up on the screen showing my weapon ammo and armour status.

 

Every step I take gives off a mechanical whirring sound and I can hear hydraulics pump the legs as I tread forward with each leg slowly. I fire up my boosters by holding “shift” and hover across the long hallway to the flag carrier and Fire my mini-gun randomly into the room for suppressive fire and to scare them too.

 

Someone foolishly pops out the room to which I instantly right click and fire my railgun, in an instant a blue flashing ball fires from my arm cannon into their body, 1 shot kill. Very effective.

 

You get the Hardsuit straight away at level 1 as your weapon depot items. People may think that the Hardsuit is overpowered since it does have 15000HP and is equipped with 2 very strong weapons. However its very easy to kill a hardsuit, each of them have weakpoints which you can find by HRV Scanning. Or you could buy a flame thrower and burn the pilot out of the hardsuit leaving it intact while you steal it, or blow it up with 2 shots from a rocket launcher, its just that new players don’t really know how to deal with it and think its over powered.

 

1 MIN remaining, I really need to kill the flag carrier now or else we loose, I continue into the room and fire away my minigun killing 2 more people who unfortunately popped out the corner at the wrong time. The flag carrier is all on his own now and hes hiding behind a corner, If only this hardsuit wasn’t so clunky and slow moving I could have ended this much sooner.

 

I see the flag carrier die as my teammate hunted him down since anyone carrying a device is visible to everyone even without HRV use and my team captures the device eventually with 00:20SECS remaining on the timer.

 

Words zoom onto the screen.

 

VICTORY – Your team has won the match

4-3

 Dubstep fades in as the top 3 players are shown at the end, all doing their airplane taunts and the typical “oh no you didn’t” taunt with their finger

 

“Hardsuit noob”

“GG”

“gg”

“Geegeeeeeeee”

“WTF was that team… I always get paired with noobs”

“Close game damn!”

“OMG WE WON!! O.o”

The players talk amongst themselves giving the regular “GG” Good games at the end of a match while others sometimes rage just because they can’t take that they lost and I used the Hardsuit in a game. Not that it’s overpowered at all. I just know how to use it.


 

In conclusion I don’t generally like FPS games because they get very boring and repetitive very fast, but when I started playing Blacklight I couldn’t help but keep coming back for more and more, its so fun, fast paced and has a lovely small community around it. The HRV changes the game dynamic just that extra bit more. And who doesn’t like mowing down people with sub orbital airstrikes and Hardsuits? 9/10 Most fun I’ve ever had in an FPS game. And it’s Free too!

Games, Previews, Reviews commentary and lies


 
I’m not a person who regularly reads reviews that have been written on gaming news websites such as Gamespot, IGN etc (Probably because I’m lazy and I can’t be bothered to read things I’m not particularly interested in!) But whenever I do go on those websites all I care about is the rating they give for the overall game.
 
 I much prefer to watch gaming news and commentaries/reviews on Youtube for the visual stimuli and to hear about the latest games that are coming out and to get a trial run feel for it in a video.

And for reviews I go to a very specific channel, “The Cynical Brit” AKA TotalBiscuit. He is the type of person who really looks out for the flaws in the games he reviews and gives valid points and judgements, unlike other Youtube channels I’ve seen where they only review games they love and always give it a “SUPER AWESOME HAPPY-YOU-SHOULD-BUY-THIS” Review. So I appreciate reviews which aren’t all awesome (Unless the game is actually that good, and most of the time they aren’t) and prefer ones that point out the flaws and bad parts, because it’s just way more believable and realistic to me and probably because I can be a bit cynical myself hah. His "WTF Is" Series is ones i really love to watch for new upcoming releases or just games i've never heard of before.
 
This got me thinking and makes me question whether or not gaming review websites or any review website for that matter are paid to give a positive review rating or if they’re actually telling the truth and it’s their personal opinion on the game, which is another thing. You can’t really fully trust a review rating because it’s the reviewer’s personal opinion on the game/book/movie and they may like the complete opposite things that you like in a game/book/movie. It would make more sense to watch a video of gameplay or to play it yourself and then come with the final conclusion.

Here is an interesting IGN Quote I found talking about how they score games in their reviews “http://uk.ign.com/wikis/ign/Game_Reviews”

“Unfortunately, there's no science behind a score, no algorithm that can be run to "get it right." It evolves as a process from an editor playing through a game, talking with the senior staff about the experience, going through several edits and revisions to make sure the argument is air-tight and looking at how it stacks up against other games in the franchise, in similar genres, on the platform and more. In short, we do our best to get it “right”, if there is such a thing.

Sometimes one person gives a game a great review, but another editor says they didn't like the game -- who's right? The IGN review is the official statement on a games quality. It is the opinion of the reviewer, but we entrust each editor to speak for the site as a whole.”

Its great that they go back and forth with the editors and senior staff on the game review but as I said before you can’t completely trust a review until you play it for yourself.
And who’s to say the editors/senior staff may have had a bad day at work and then came home to play a game they were going to review as relaxation, but in fact it felt like more work, so in turn they give it a bad review.


I don’t generally tend to go on big reviewing websites, unless I’m buying something expensive like a phone or a camera online. Just because I like it when non industry related people do the reviews, because I can trust they are gamers and have similar opinions to me, whereas with a big corporation I don’t really know what is actually going on, whether they’re being paid to write a good review, or if they just hate the genre of the game and was forced to write a bad review because its their job, I feel they don’t have the same passion as freelance reviews do because its their job and everything that is a job will make a man lazy and uninterested, even if it is games.

There is a new type of journalism going around, called “New Games Journalism” which is basically the reviewer giving his first person perspective on the game, it’s very personal and shows the reviewers feelings and experiences of the game when they played it, kind of like a blind review commentary video but on paper instead (or on word or blogger or whatever)

I think this is a better way of reviewing, well it’s more fun to read a person’s personal experience through a game, rather than it explaining game mechanics and graphics etc in such a boring conventional fashion, however I would only really read something like that if I wanted to read something fun.

If I wanted an actual game review, I would probably never use new games journalism, because I’d rather read one that gets to the point rather than go through all the experiences and encounters in the game.. That’s sort of spoiling it for me, I’d rather just play it then to be honest. So NGJ is not for me personally, well not reading wise anyway.

I know a lot of youtubers review this way and its entertaining and I know I said earlier that it would spoil it for me, but whenever I watch reviews on youtube they’re generally spoiler free, and if they aren’t there’ll be a riot in the comments section. But besides that I only watch them to see all the new games I’ve never heard about that are coming out like indie games.

But if it’s a game I know I would play such as Dead space 3, I wouldn’t watch or read a review on it, I’d play it AND finish it, then see what reviewers scored it.